![]() The rest of the Quest’s specs have been souped up as well, with a per-eye resolution of 1832x1920 (up from 1600x1440 on the original Quest), a 90Hz refresh rate (up from 72Hz), 6GB of RAM (vs 4GB), and a Qualcomm Snapdragon XR2, which Qualcomm claims has twice the CPU and GPU performance of the previous headset’s Snapdragon 835. If you plan on loading up your Quest with heavier games, movies, and other files, you may want to spring for the $399 version, which has a whopping 256GB of storage (twice as much as the higher-tier Quest 1). That price is for the 64GB model, and as a Quest owner, I’ve found 64GB more than adequate for my usage. Speaking of cash, the Quest 2 costs $299, making room-scale VR more affordable than ever. It’s a worthy upgrade, if you can spring the extra cash, and there’s even one with a battery pack, for those that spend hours at a time in VR. (It also feels a bit cheaper than the original Quest’s strap, though its less rigid nature makes the Quest 2 way more portable.) Oculus does sell a new Elite Strap separately, which uses a plastic halo design with a twist-to-tighten wheel that clicks the headset to size. The strap, however, does use white fabric, which will almost certainly get grimy after some sweaty usage. Gone is the rough fabric covering the headset body, resulting in a more unified look that will likely show dirt easier – but will also be easier to clean without the fabric. The headset’s body is made of smooth white plastic, with no geometric patterns or swiss cheese-esque tracking sensors – just four cameras along the front corners. The Quest 2 looks very similar to its predecessor, apart from the new paint job and a slightly smaller frame (which Oculus says is 10% lighter than the original Quest).
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